Developers did add dynamic shadows to the PC version, but I think that's the only change - everything else looks the same. The game still looks nice though, and the style in Job and Vacation Simulator never was high-poly nor photorealism. So this is not PCVR, but GearVR/PhoneVR - or whatever you like to call these low-end games. This is a full Quest port - thus a game made for Facebook's ultra-low-end Quest 2 phone gpu (Adreno 650, part of the XR2 Soc). This is my own and old review - it still stands, but only for adults (maybe above age 35 or 40, lol): Also the game supports native Oculus drivers, you just have to add the launch parameter "-vrmode oculus". He's using the Rift CV1, while I'm using the Index. Enjoy!ĮDIT: I've just changed this review to positive, only because my 10 year old son loves the game - and he gets to decide. But hey, you can simply remap this one thing, and then it works perfectly. Squeezing isn't squeezing, holding trigger is squeezing. Just one thing: the default mapping for Valve Index controllers is. If you like weird, colourful experiences and exploration games, Cosmonious High delivers quite well. Not only that, it's pretty fun, too - which hey, isn't the whole point of games in the first place? It's a VR game that actually feels like a game. I really missed that in a lot of VR games. It has little objectives and gives you little rewards for completing them. that's what I meant when I said that the game is actually structured like a game. And how do you get credit? By doing anything and everything! Completing classes, completing those podiums, cleaning up the broken school with your powers. What's that credit stuff I mentioned, you might ask? Well, some places are off limits until you get a certain amount of credit. There are also a lot of little nooks and crannies, hidden passageways, even a hidden spy room. You get a nice map which is in the main hall it shows you which places you still have credit to earn and what's your current story objective, if you still aren't done with the story. So the school is essentially one huge sandbox with stuff to do. Sometimes the characters give you high fives, or grab items that you're giving to them. You talk to the characters by waving at them, to which they usually respond with a greeting - and then you have to pull out a speech bubble out of your mouth and choose the icon/emoji representing the topic or the response. I mean, it's still a little clunky, but when it works, wow. All of your classmates have little questlines which encourage you to explore and try new things.īut where this really shines is at how interactive it all feels. While there aren't that many, each of them feels full of personality and very likeable. They have nice little storylines which not only make you understand the world of Cosmonious High, but also get a bit closer to the cast of colorful characters. Fetch quests, but not quite - they showcase just what sort of crazy stuff you can do with all the toys the game gives you.Īnd then there are the class assignments, which are essentially tutorials on how to use your newfound powers with some simple puzzles involving them. Try this with this! Hey, you can paint by throwing paint balls! Or by moving the balls using telekinesis! Or by shooting water mixed with paint from your hands! In particular, the school is filled with podiums which expect you to combine some objects/powers together and deliver the result. More specifically, you get a bunch of elemental powers and the game encourages you to. I'd almost say it's kind of like a Metroidvania, but that's stretching it you get the idea. The game consists of walking around the school, attending classes, unlocking new powers due to class disasters, and using those powers to fix stuff, complete assignments, find and save cute little pumms and open blocked doors. how crazy is that? I know, it's a bit sad that I'm saying this as an unique selling point. Well, Cosmonious High definitely is fun! And unlike so many other VR games, it actually has structure as a game! With a plot, sidequests, narrative arc. VR as a whole has been rather disappointing for me, mostly because we seem to disagree what makes a VR game fun.
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